Technology
A smarter way to make ultraviolet light beams — Existing coherent ultraviolet light sources are power hungry, bulky and expensive. University of Michigan researchers have found a better way to build compact ultraviolet sources with…
Biocompatible graphene transistor array reads cellular signals — Researchers have demonstrated, for the first time, a graphene-based transistor array that is compatible with living biological cells and capable of recording the electrical signals…
Researchers find some smartphone models more vulnerable to attack — New research from North Carolina State University shows that some smartphones specifically designed to support the Android mobile platform have incorporated additional features that…
MIT: New algorithm may improve defensive driving — In 2008, according to the National Highway Traffic Safety Administration, 2.3 million automobile crashes occurred at intersections across the United States, resulting in some 7,000…
Researchers use CT to recreate Stradivarius violin — Using computed tomography (CT) imaging and advanced manufacturing techniques, a team of experts has created a reproduction of a 1704 Stradivarius violin. Three-dimensional images of…
Terminator-style info-vision takes step towards reality — The streaming of real-time information across your field of vision is a step closer to reality with the development of a prototype contact lens that could potentially provide the wearer…
Scientists invent long-lasting, near infrared-emitting material — Materials that emit visible light after being exposed to sunlight are commonplace and can be found in everything from emergency signage to glow-in-the-dark stickers. But until now,…
Team of researchers develop world's lightest material — A team of researchers from UC Irvine, HRL Laboratories and the California Institute of Technology have developed the world's lightest material - with a density of 0.9 mg/cc - about…
Humans can control a cursor with power of thought — The act of mind reading is something usually reserved for science-fiction movies but researchers in America have used a technique, usually associated with identifying epilepsy, for…
Nanoparticles improve solar collection efficiency — Using minute graphite particles 1000 times smaller than the width of a human hair, mechanical engineers at Arizona State University hope to boost the efficiency - and profitability…
Where am I? > Home > News > Technology

Splash, babble, sploosh: Computer algorithm simulates the sounds of water

Science Centric | 4 June 2009 15:24 GMT
Printable version A clip for your blog or website E-mail the story to a friend
Bookmark or share the story on your social network Vote for this article Decrease text size Increase text size
DON'T MISS —
Towards lower fuel use - technologies for lighter cars
Towards lower fuel use - technologies for lighter cars — With oil prices at an historic high and global concern about vehicle emissions, consumer demand - and the focus in car manufacturing…
Isn't it good - Norwegian wood?
Isn't it good - Norwegian wood? — While the Norwegian company 'Norske Skog' is struggling with unprofitable paper production and trees are rotting from the…
More Technology

Those are some of the sounds that have been missing from computer graphic simulations of water and other fluids, according to researchers in Cornell's Department of Computer Science, who have come up with new algorithms to simulate such sounds to go with the images.

The work by Doug James, associate professor of computer science, and graduate student Changxi Zheng will be reported at the 2009 ACM SIGGRAPH conference 3-7 August in New Orleans, an international conference on computer graphics and interactive techniques. It is the first step in a broader research program on sound synthesis supported by a $1.2 million grant from the Human Centred Computing Program of the National Science Foundation (NSF) to James, assistant professor Kavita Bala and associate professor Steve Marschner.

In computer-animated movies, sound can be added after the fact from recordings or by Foley artists. But as virtual worlds grow increasingly interactive, the researchers point out, sounds will need to be generated automatically to fit events that can't be predicted in advance. Recordings can be cued in, but can be repetitive and not always well matched to what's happening.

'We have no way to efficiently compute the sounds of water splashing, paper crumpling, hands clapping, wind in trees or a wine glass dropped onto the floor,' the researchers said in their research proposal.

Along with fluid sounds, the research also will simulate sounds made by objects in contact, like a bin of Legos; the noisy vibrations of thin shells, like trash cans or cymbals; and the sounds of brittle fracture, like breaking glass and the clattering of the resulting debris.

All the simulations will be based on the physics of the objects being simulated in computer graphics, calculating how those objects would vibrate if they actually existed, and how those vibrations would produce acoustic waves in the air. Physics-based simulations also can be used in design, just as visual simulation is now, James said. 'You can tell what it's going to sound like before you build it,' he explained, noting that a lot of effort often goes into making things quieter.

In their SIGGRAPH paper, Zheng and James report that most of the sounds of water are created by tiny air bubbles that form as water pours and splashes. Moving water traps air bubbles on the scale of a millimetre or so. Surface tension contracts the bubbles, compressing the air inside until it pushes back and expands the bubble. The repeated expansion and contraction over milliseconds generates vibrations in the water that eventually make its surface vibrate, acting like a loudspeaker to create sound waves in the air.

The simulation method developed by the Cornell researchers starts with the geometry of the scene, figures out where the bubbles would be and how they're moving, computes the expected vibrations and finally the sounds they would produce. The simulation is done on a highly parallel computer, with each processor computing the effects of multiple bubbles. The researchers have fine-tuned the results by comparing their simulations with real water sounds.

The current methods still require hours of offline computing time, and work best on compact sound sources, the researchers noted, but they said further development should make possible the real-time performance needed for interactive virtual environments and deal with larger sound sources such as swimming pools or perhaps even Niagara Falls. They also plan to approach the more complex collections of bubbles in foam or plumes.

The research reported in the SIGGRAPH paper was supported in part by an NSF Faculty Early Career Award to James, and by the Alfred P. Sloan Foundation, Pixar, Intel and Autodesk.

Source: Cornell University Communications


Leave a comment
The details you provide on this page [e-mail address] will not be used to send unsolicited e-mail, and will not be supplied to a third party! Please note that we can not promise to give everyone a response. Comments are fully moderated. Once approved they will be posted within 24 hours.
Expand the form to leave a comment

RSS FEEDS, NEWSLETTER
Find the topic you want. Science Centric offers several RSS feeds for the News section.

Or subscribe for our Newsletter, a free e-mail publication. It is published practically every day.

Nanotags could help to solve and deter gun crimeNanotags could help to solve and deter gun crime

— Criminals who use firearms may find it much harder to evade justice in future, thanks to an ingenious new bullet tagging technology developed in the UK. The tiny…

Magnet laboratory researchers license critical petroleum dataMagnet laboratory researchers license critical petroleum data

— As gas prices soar, scientists at the National High Magnetic Field Laboratory at Florida State University are marketing research that will enable petroleum companies…

SDSC urges academia to make cyberinfrastructure 'real'SDSC urges academia to make cyberinfrastructure 'real'

— Comprising the 'infrastructure' for the Information Age, cyberinfrastructure - the organised aggregate of information technologies, organisations, and human resources…

Hidden Vincent van Gogh painting revealedHidden Vincent van Gogh painting revealed

— A new technique allows pictures which were later painted over to be revealed once more. An international research team, including members from Delft University of…

Popular tags in Technology: graphene · laser · nanotube · semiconductor